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Gnoll Tracker/Gnoll Marauder

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Description

Gnoll Traker
When Crimson Wizards first stumbled upon the marshlands of the Far East they did not come alone. Though most of their beast-men servants did not survive the journey or the encounter with the Lizard Folk, the Gnolls did. Adapting and multiplying now they are used by the marsh dwellers as shock troops and trackers. Some carry locks of hair or fur from slain pray as the scent reminds them of the thrill of that particular hunt.

Gnoll Marauder
The Swamp Witches were intrigued by the beast-men and since their arrival they’ve been experimented on through rituals involving infusions of unknown plants aiming to “better” the Crimson Wizard’s creation. Considered a success, the Gnoll Marauders must be subdued by will altering charms or risk flying into a fit of rage harming both friend and foe. The link between them and the witches take form of bone charms painted with the blood of the one they must obey. A Gnoll Marauder might be released from such spells just for their masters to enjoy the following slaughter. (Berserker Rage – H5?)

A little homage to Heroes of M&M 3... as I imagined the Gnoll and the Gnoll Marauder would be in Ashan.
I tried to add some personality to the character. Similar to the "cowardly gnolls" from "Duel of Champions" and inspired by them (just to be coherent)
but somewhat different as in they are not that cowardly ;) and not desert dwellers.
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3384x1880px 4.59 MB
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Comments14
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eta-gamma-14's avatar

"Tracker" is misspelled. I don't have any idea what a "traker" is.


And gnolls are awesome.